AoeStats
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Pilgrims

510073919Analyzed
4v4 RM · 19d ago on Sep 29, 2026· 61m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Italians · Uzbekistan
1178
+11
🇪🇸 Japanese · Spain
1071
+15
🇧🇪 Persians · Belgium
1068
+15
🇮🇳 Huns · India
967
+20
vs
🇰🇷 Koreans · South Korea
1077
-16
1070
-16
🇨🇳 Magyars · China
1042
-15
🇮🇳 Mongols · India
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,948 10:50 18:31 31:03 ⛏ Fish Boom FC
28 1,683 11:59 27:28 45:16 ⚔ Fish Boom into Scouts
25 1,557 13:00 20:02 — ⛏ Fish Boom FC
23 1,383 12:16 20:26 34:47 ⛏ Fast Castle
20 1,198 12:35 19:11 38:31 ⛏ Fish Boom
18 1,107 12:45 16:23 34:33 ⛏ Fish Boom FC
18 1,110 11:16 17:25 32:28 ⛏ Fish Boom FC
14 842 11:11 15:17 22:04 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,485 34,055 20,330 2,680 86,550 107,042
32,795 28,305 9,130 4,325 74,555 83,085
23,870 28,140 13,930 3,205 69,145 94,921
17,075 34,078 12,125 3,300 66,578 73,563
25,015 19,650 9,750 2,315 56,730 59,628
17,095 22,545 14,230 2,250 56,120 67,307
15,210 25,248 10,560 1,600 52,618 65,704
15,560 14,965 11,120 1,550 43,195 50,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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