AoeStats
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African Clearing

510817038Analyzed
4v4 RM · 17d ago on Oct 2, 2026· 29m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1291
+11
🇧🇷 Koreans · Brazil
1272
+12
🇧🇷 Vietnamese · Brazil
1207
+14
🇧🇷 Vikings · Brazil
1126
+18
vs
🇫🇷 Vietnamese · France
1185
-14
🇬🇧 Khitans · United Kingdom
1179
-14
🇫🇷 Khmer · France
1175
-14
🇫🇷 Georgians · France
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,270 13:23 23:10 — ⚔ Archer Rush
37 1,095 13:03 17:09 — ⚔ FC into Archers
24 702 13:18 26:35 — ⚔ Scouts into Skirms
23 673 12:52 16:29 — ⛏ Fast Castle
23 675 13:04 21:29 — ⚔ Skirms into Archers
21 625 12:55 23:47 — ⚔ Scout Rush
19 558 16:17 24:10 — ⛏ Fast Castle
15 451 13:21 25:29 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,435 4,310 3,700 400 18,845 18,767
6,280 4,975 2,155 200 13,610 14,058
4,900 4,817 1,270 1,175 12,162 11,981
6,565 3,813 1,150 200 11,728 12,824
4,960 4,406 1,865 200 11,431 14,182
4,600 3,950 1,090 950 10,590 10,663
4,670 2,342 775 1,225 9,012 10,126
5,005 2,795 400 775 8,975 8,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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