AoeStats
← Mistadobalina

Arabia

512767006Analyzed
2v2 RM · 10d ago on Oct 10, 2026· 66m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1012
+13
🇦🇷 Huns · Argentina
976
+15
vs
🇺🇸 Ethiopians · United States
979
-15
🇺🇸 Danes · United States
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,261 10:59 25:26 47:46 ⚔ Scout Rush
32 2,098 10:35 22:18 42:07 ⚔ M@A Rush
32 2,089 9:34 28:21 46:52
29 1,895 11:38 19:52 41:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,520 12,078 20,450 2,250 84,298 88,331
28,050 19,905 13,650 2,260 63,865 67,276
23,685 17,530 13,085 3,090 57,390 60,418
24,910 13,854 15,235 2,670 56,669 57,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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