AoeStats
← juanem92

Coastal Forest

511978482Analyzed
2v2 RM · 12d ago on Oct 7, 2026· 44m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
1091
+8
🇪🇸 Dravidians · Spain
1015
+11
vs
🇪🇸 Vietnamese · Spain
916
-10
🇪🇸 Sicilians · Spain
891
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,577 10:17 21:42 32:34 ⛏ Fish Boom
20 888 10:12 18:13 33:56 ⛏ Fast Castle
16 715 10:57 21:02 33:45 ⛏ Fast Castle
16 698 11:18 19:39 38:00 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,720 15,345 7,630 1,305 43,000 56,085
14,335 16,870 9,030 370 40,605 55,058
15,975 10,359 7,090 1,790 35,214 41,940
12,030 9,855 5,800 2,060 29,745 34,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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