AoeStats
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Arena

511779512Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 50m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
1095
+14
🇨🇳 Romans · China
1068
+15
🇩🇪 Huns · Germany
1066
+15
vs
🇹🇷 Magyars · Türkiye
1097
-16
🇹🇷 Inca · Türkiye
1022
-14
🇹🇷 Chinese · Türkiye
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,810 11:56 15:57 29:13 ⛏ Fast Castle
35 1,781 10:32 14:56 31:23 ⛏ Fast Castle
27 1,362 12:39 16:59 38:49 ⛏ Fast Castle
24 1,191 12:11 17:23 31:11 ⛏ Fast Castle
19 971 10:12 19:55 30:42 ⛏ Fast Castle
16 818 12:13 18:07 46:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 17,500 9,195 1,765 51,555 61,811
14,205 16,175 17,130 2,355 49,865 65,107
17,000 17,000 12,090 3,710 49,800 55,156
21,125 11,830 8,840 2,830 44,625 57,973
12,945 20,290 9,030 1,900 44,165 54,931
14,920 10,825 10,665 2,080 38,490 41,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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