AoeStats
← juanem92

Yucatan

511570488Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 76m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
985
+20
🇪🇸 Italians · Spain
922
+23
vs
🇪🇸 Teutons · Spain
1118
-23
🇪🇸 Hindustanis · Spain
1035
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 2,415 9:56 18:44 30:52 ⛏ Fast Castle
24 1,857 12:10 19:02 33:14 ⛏ Fast Castle
21 1,605 12:47 18:50 36:27 ⛏ Fast Castle
18 1,407 12:23 20:26 46:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,160 25,991 37,620 3,850 104,621 118,834
42,320 23,495 29,030 8,565 103,410 123,314
41,970 26,498 21,655 5,600 95,723 105,555
33,545 31,905 14,365 4,935 84,750 87,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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