AoeStats
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Arena

511336866Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 35m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1271
+10
🇫🇮 Burgundians · Finland
1234
+11
🇨🇦 Gurjaras · Canada
1211
+12
🇨🇴 Koreans · Colombia
1191
+14
vs
🇨🇳 Franks · China
1158
-13
🇸🇪 Britons · Sweden
1137
-12
🇪🇸 Magyars · Spain
1130
-12
🇪🇸 Persians · Spain
1097
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,464 10:31 14:03 — ⛏ Fast Castle
37 1,304 10:18 14:13 27:44 ⛏ Fast Castle
32 1,147 10:16 16:18 25:16 ⛏ Fast Castle
30 1,065 11:40 15:30 28:58 ⛏ Fast Castle
29 1,008 10:09 14:03 — ⛏ Fast Castle
23 807 13:04 17:05 — ⛏ Fast Castle
19 661 11:07 15:40 29:43 ⛏ Fast Castle
13 448 10:43 20:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,160 10,420 4,520 4,740 36,840 39,713
17,205 8,640 8,370 1,100 35,315 40,268
14,300 11,315 4,645 1,620 31,880 34,015
13,560 8,245 7,810 750 30,365 32,709
7,775 11,885 4,855 2,075 26,590 27,298
7,225 9,481 4,635 850 22,191 26,947
10,755 6,120 3,035 850 20,760 26,271
6,765 6,365 1,060 980 15,170 15,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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