AoeStats
← The Potato King

MegaRandom

510413857Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 55m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1165
+19
🇧🇷 Franks · Brazil
1125
+21
🇬🇧 Franks · United Kingdom
1239
-20
🇬🇧 Franks · United Kingdom
1222
-20
Player eAPM Actions Feudal Castle Imperial Opening
77 4,255 11:04 21:12 37:49 ⚔ Fish Boom into Scouts
43 2,396 12:08 22:20 42:23 ⚔ Scout Rush
27 1,483 12:38 23:39 37:53 ⛏ Fish Boom into Fire Galleys
15 852 12:51 18:23 38:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,870 25,472 10,375 1,970 68,687 75,277
23,755 15,846 17,675 1,800 59,076 61,088
20,795 16,117 13,125 3,370 53,407 55,331
19,310 12,191 11,195 2,800 45,496 48,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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