AoeStats
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Arabia

507951238Analyzed
3v3 RM · 26d ago on Sep 20, 2026· 52m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
992
+15
🇩🇪 Poles · Germany
965
+16
🇩🇪 Burgundians · Germany
947
+17
vs
🇹🇼 Japanese · Taiwan
1056
-20
🇳🇱 Inca · Netherlands
970
-16
🇫🇷 Britons · France
866
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,860 12:50 17:18 45:38 ⛏ Fast Castle
31 1,603 9:50 23:46 40:27 ⚔ Archer Rush
22 1,142 12:36 29:40 51:11 ⚔ M@A Rush
22 1,148 10:34 15:42 — ⛏ Fast Castle
18 964 14:25 28:05 41:34 ⚔ Archer Rush
15 766 10:51 24:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,975 20,306 15,130 5,835 53,246 59,586
16,255 27,455 7,260 1,530 52,500 56,587
14,165 11,888 3,140 3,300 32,493 35,308
8,995 8,242 5,530 1,600 24,367 26,996
9,450 7,335 435 1,855 19,075 21,681
7,605 4,331 1,995 1,675 15,606 16,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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