AoeStats
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Arabia

507220241Analyzed
2v2 RM · 2mo ago on Sep 17, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Inca · Netherlands
916
+15
🇺🇸 Goths · United States
884
+16
vs
🇨🇱 Franks · Chile
927
-17
🇦🇺 Romans · Australia
859
-35
Player eAPM Actions Feudal Castle Imperial Opening
19 854 10:30 16:01 — ⛏ Fast Castle
15 694 12:23 16:24 30:21 ⛏ Fast Castle
14 626 10:54 21:07 — ⚔ Scout Rush
5 224 15:37 30:43 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
22,445 10,201 7,365 750 40,761 52,191
10,720 5,106 2,370 135 18,331 21,075
8,020 4,035 1,420 1,970 15,445 17,477
8,390 3,020 1,445 650 13,505 14,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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