AoeStats
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African Clearing

513346402Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 38m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1471
+12
🇩🇪 Huns · Germany
1463
+13
🇹🇼 Sicilians · Taiwan
1423
+14
1390
+17
vs
1407
-14
🇹🇼 Cumans · Taiwan
1391
-14
🇲🇽 Byzantines · Mexico
1381
-14
🇹🇷 Tatars · Türkiye
1381
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,288 13:17 18:50 — ⛏ Fast Castle
52 2,002 12:53 24:29 — ⚔ Archer Rush
50 1,937 14:41 27:59 — ⚔ Scouts into Towers
47 1,802 13:08 18:39 34:29 ⛏ Fast Castle
37 1,439 14:31 19:11 38:03 ⛏ Fish Boom FC
35 1,365 12:35 24:43 — ⚔ Scouts into Towers
35 1,356 12:29 19:28 36:59 ⚔ Scout Rush
26 1,003 13:49 18:59 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,350 13,448 7,705 1,050 31,553 32,357
10,465 11,384 5,265 3,150 30,264 33,789
13,925 10,954 1,800 1,820 28,499 29,783
12,720 7,470 4,195 1,225 25,610 26,765
10,465 6,468 4,910 1,725 23,568 24,249
9,125 8,448 955 1,400 19,928 20,784
7,165 6,545 3,665 850 18,225 21,324
5,425 3,110 710 700 9,945 9,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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