AoeStats
← Sieur Fingolfin

Arena

507488307Analyzed
4v4 RM · 1mo ago on Sep 18, 2026· 49m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1239
+15
🇦🇷 Sicilians · Argentina
1148
+19
🇩🇰 Spanish · Denmark
1145
+19
🇦🇱 Turks · Albania
1140
+19
vs
🇨🇳 Burgundians · China
1235
-19
🇪🇸 Portuguese · Spain
1229
-19
🇭🇰 Dravidians · Hong Kong SAR China
1198
-17
🇫🇷 Chinese · France
1179
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,116 8:55 22:34 32:33 ⚔ Towers FC
40 1,988 11:06 16:36 41:26 ⛏ Fast Castle
29 1,433 12:47 16:21 20:56 ◆ FC into Fast Imp
26 1,294 10:59 22:00 38:18 ⚔ Archer Rush
25 1,248 10:59 14:53 29:47 ⛏ Fast Castle
20 1,005 10:52 23:14 42:25 ⛏ Fast Castle
17 864 10:22 14:03 27:59 ⛏ Fast Castle
17 856 12:03 26:17 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,755 18,653 14,985 3,050 64,443 79,702
27,665 11,520 8,870 200 48,255 50,835
15,320 16,980 11,590 950 44,840 57,634
18,595 14,445 5,885 1,555 40,480 47,712
15,225 14,350 4,600 1,080 35,255 38,018
15,755 10,542 6,560 1,975 34,832 35,835
8,300 9,752 9,100 3,050 30,202 42,807
11,385 8,115 3,785 2,925 26,210 29,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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