AoeStats
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Arabia

511505586Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 50m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1219
+14
🇨🇳 Franks · China
1173
+16
🇦🇺 Saxons · Australia
1095
+19
vs
🇹🇼 Poles · Taiwan
1185
-17
1162
-16
🇧🇪 Franks · Belgium
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,139 9:22 19:38 45:07 ⚔ Archer Rush
42 2,134 9:17 21:46 33:43 ⚔ Archer Rush
41 2,054 10:56 15:40 38:32 ⛏ Fast Castle
27 1,362 9:48 17:09 34:46 ⛏ Fast Castle
27 1,335 9:48 17:44 38:14 ⛏ Fast Castle
17 869 11:45 24:40 38:16 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,165 25,420 16,050 3,650 80,285 82,005
30,935 16,329 21,660 1,600 70,524 75,614
27,945 11,282 15,950 2,300 57,477 62,220
19,170 10,560 6,115 1,600 37,445 44,045
14,295 10,575 8,420 2,430 35,720 37,194
12,280 13,299 7,890 1,605 35,074 41,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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