AoeStats
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Baltic

511646906Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
754
+22
🇳🇱 Franks · Netherlands
739
+13
vs
🇺🇸 Varangians · United States
692
-13
🇺🇸 Danes · United States
659
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,293 10:15 20:01 37:32 ⛏ Fast Castle
18 837 12:48 19:45 37:37 ⛏ Fish Boom FC
13 614 11:20 26:41 33:05 ⛏ Fish Boom FC
12 550 11:48 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,545 11,385 12,045 3,450 48,425 57,477
14,180 10,635 9,340 1,400 35,555 39,010
15,365 9,703 3,840 2,145 31,053 36,846
13,925 8,315 6,350 1,095 29,685 33,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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