AoeStats
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Baltic

513463580Analyzed
3v3 RM · 21h ago on Oct 13, 2026· 23m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
1367
+15
🇳🇱 Armenians · Netherlands
1326
+17
🇳🇱 Danes · Netherlands
1223
+22
vs
🇭🇺 Armenians · Hungary
1365
-19
🇭🇺 Vietnamese · Hungary
1353
-18
🇭🇺 Dravidians · Hungary
1320
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 961 10:39 22:49 — ⛏ Fish Boom into Galleys into Fire Galleys FC
40 936 12:07 20:54 — ⛏ Fish Boom into Galleys FC
38 907 10:46 — — ⛏ Fish Boom into Galleys
35 830 11:35 19:52 — ⛏ Fish Boom into Galleys FC
34 812 11:22 17:37 — ◆ Fire Galleys FC
20 472 11:07 15:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,375 6,660 1,020 300 13,355 13,565
4,350 6,638 1,350 200 12,538 13,262
4,375 5,225 1,200 200 11,000 11,141
3,800 5,451 1,135 280 10,666 11,062
3,775 5,563 1,220 0 10,558 11,931
3,855 4,856 1,480 200 10,391 11,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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