AoeStats
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Nomad

512983300Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 25m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
975
+17
🇹🇷 Vikings · Türkiye
973
+17
vs
🇫🇷 Japanese · France
1038
-18
🇨🇿 Persians · Czechia
969
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 504 14:44 22:16 — ⛏ Fish Boom into Galleys FC
18 474 16:14 22:45 — ⛏ Fish Boom FC
17 436 15:20 — — ⚔ Fish Boom into Skirms into Archers into Towers
13 333 18:09 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,660 4,455 380 850 10,345 9,900
3,300 3,905 750 875 8,830 11,763
2,900 3,900 685 410 7,895 8,885
2,250 1,525 50 100 3,925 4,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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