AoeStats
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Arabia

512970329Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 73m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1002
+18
🇨🇳 Persians · China
977
+19
vs
🇫🇷 Maya · France
1057
-19
🇿🇦 Bulgarians · South Africa
1039
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,462 10:43 15:11 33:35 ⛏ Fast Castle
31 2,298 10:05 24:50 44:11 ⚔ Scouts into Archers
23 1,669 11:05 22:17 — ⛏ Fast Castle
14 1,058 11:41 16:20 41:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,340 17,994 14,700 4,355 75,389 81,223
29,640 30,080 11,375 1,790 72,885 76,490
21,275 7,346 8,705 1,815 39,141 40,305
19,975 12,617 4,265 1,325 38,182 47,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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