AoeStats
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Black Forest

511500397Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 34m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
1128
+10
🇦🇺 Persians · Australia
929
+18
🇦🇺 Georgians · Australia
880
+19
vs
🇩🇪 Turks · Germany
1001
-17
🇹🇷 Japanese · Türkiye
966
-15
🇳🇱 Khmer · Netherlands
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 815 13:53 17:39 29:51 ⛏ Fast Castle
24 839 14:35 18:32 23:14 ◆ FC into Fast Imp
21 730 15:41 19:29 24:50 ◆ FC into Fast Imp
20 693 11:37 14:46 — ⛏ Fast Castle
17 574 12:00 19:02 — ⛏ Fast Castle
12 417 13:48 22:21 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
15,660 8,325 6,150 1,050 31,185 40,237
9,440 8,055 2,765 2,475 22,735 23,818
7,400 5,433 7,085 50 19,968 23,388
7,645 4,043 2,885 1,725 16,298 17,081
6,975 5,320 1,675 205 14,175 17,838
5,830 4,351 2,925 100 13,206 13,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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