AoeStats
← Il Gallaccio

Arena

512907424Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 38m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
1144
+16
🇫🇷 Cumans · France
1133
+16
vs
🇲🇽 Vikings · Mexico
1147
-16
🇨🇳 Persians · China
1147
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,839 10:42 17:57 — ⛏ Fast Castle
44 1,709 11:00 14:41 29:47 ⛏ Fast Castle
30 1,151 8:58 19:35 31:24 ⛏ Fast Castle
29 1,111 10:22 13:45 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,660 16,005 9,095 850 46,610 52,253
21,460 8,945 11,595 855 42,855 48,882
17,580 12,635 6,395 2,250 38,860 42,741
17,670 11,425 3,690 3,015 35,800 40,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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