AoeStats
← Il Gallaccio

Arabia

512653264Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 41m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
1114
+19
1082
+20
vs
🇺🇸 Ethiopians · United States
1197
-20
🇵🇪 Armenians · Peru
1158
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 1,990 9:38 21:58 35:17 ⚔ Archers into Skirms
45 1,886 10:58 15:19 37:45 ⛏ Fast Castle
43 1,789 10:26 23:05 — ⚔ M@A Rush
30 1,242 9:36 21:27 40:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,100 13,240 4,955 1,175 30,470 35,341
12,360 7,875 5,420 1,780 27,435 29,217
9,730 9,857 5,645 1,260 26,492 30,119
9,595 7,608 3,425 350 20,978 26,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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