AoeStats
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Arena

514453083Analyzed
3v3 RM · 11h ago on Oct 18, 2026· 53m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1402
+13
🇲🇽 Spanish · Mexico
1241
+19
🇨🇴 Cumans · Colombia
1207
+51
vs
🇲🇽 Bohemians · Mexico
1408
-22
🇲🇽 Gurjaras · Mexico
1288
-16
🇦🇷 Saxons · Argentina
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,008 12:01 16:20 38:18 ⛏ Fast Castle
55 2,958 12:31 16:34 32:13 ⛏ Fast Castle
50 2,672 10:16 14:14 35:41 ⛏ Fast Castle
43 2,310 10:01 14:05 28:35 ⛏ Fast Castle
33 1,766 10:42 24:43 38:04 ⚔ Drush
22 1,171 9:55 15:11 48:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,560 26,505 8,305 3,270 63,640 73,511
14,850 24,895 18,945 4,750 63,440 75,272
26,360 16,203 16,150 2,885 61,598 75,162
26,440 21,885 9,150 2,150 59,625 70,855
19,935 19,705 11,770 1,915 53,325 62,240
23,915 11,555 9,075 980 45,525 48,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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