AoeStats
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Arena

506197319Analyzed
3v3 RM · 2mo ago on Sep 12, 2026· 6m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1317
+14
🇦🇷 Khmer · Argentina
1281
+16
🇦🇷 Berbers · Argentina
1272
+16
vs
🇧🇷 Byzantines · Brazil
1314
-17
🇺🇸 Goths · United States
1276
-15
🇨🇦 Persians · Canada
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 419 — — —
38 250 — — —
29 194 — — —
28 185 — — —
22 145 — — —
20 135 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 250 50 0 2,000 2,117
1,050 400 0 0 1,450 1,581
1,000 225 50 0 1,275 1,404
1,000 150 50 0 1,200 1,484
900 275 0 0 1,175 1,130
550 225 50 0 825 921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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