AoeStats
← MrKirby

African Clearing

511107450Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 5m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Chinese · Netherlands
1654
+23
🇳🇱 Saracens · Netherlands
1609
+24
🇷🇺 Maya · Russia
1608
+24
🇺🇸 Hindustanis · United States
1561
+25
vs
🇨🇳 Berbers · China
1922
-28
🇨🇳 Magyars · China
1912
-28
🇦🇷 Georgians · Argentina
1714
-21
🇹🇼 Spanish · Taiwan
1663
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 227 — — —
44 228 — — —
43 220 — — —
35 181 — — —
27 138 — — —
25 126 — — —
21 110 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 350 0 100 950 373
350 375 50 100 875 491
400 334 0 100 834 274
350 325 0 100 775 219
350 325 0 100 775 280
0 494 0 100 594 36
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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