AoeStats
← MediumSizedGoose

Arena

511358774Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 35m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
879
+17
🇬🇧 Turks · United Kingdom
879
+17
vs
🇭🇷 Armenians · Croatia
933
-19
🇭🇷 Persians · Croatia
860
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,006 12:10 16:49 21:45 ◆ FC into Fast Imp
27 967 11:12 15:42 — ⛏ Fast Castle
17 608 10:04 22:18 —
17 622 9:23 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,630 5,075 5,635 100 19,440 21,497
8,975 7,510 1,880 200 18,565 22,755
7,955 6,190 1,520 2,800 18,465 21,911
8,635 5,320 3,095 230 17,280 25,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.