AoeStats
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Arena

511452843Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 57m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1338
+12
🇲🇽 Khmer · Mexico
1310
+14
🇺🇸 Franks · United States
1295
+14
🇺🇸 Huns · United States
1263
+16
vs
🇳🇿 Koreans · New Zealand
1330
-17
🇨🇦 Armenians · Canada
1293
-15
🇨🇦 Wei · Canada
1202
-12
🇨🇦 Lithuanians · Canada
1201
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,795 10:52 15:35 29:41 ⛏ Fast Castle
42 2,408 10:08 14:54 28:33 ⛏ Fast Castle
34 1,929 10:42 18:53 34:36 ⚔ FC into Archers
31 1,776 11:05 15:58 32:36 ⛏ Fast Castle
28 1,590 10:54 18:44 36:51 ⛏ Fast Castle
27 1,534 9:36 16:16 34:37 ⛏ Fast Castle
23 1,337 16:46 20:56 25:02 ◆ FC into Fast Imp
21 1,175 10:16 14:10 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,450 16,825 34,045 4,350 94,670 115,179
40,450 22,210 18,310 2,350 83,320 94,032
38,305 18,850 22,600 2,800 82,555 91,982
28,920 29,571 5,940 4,680 69,111 78,281
29,785 11,895 14,675 1,060 57,415 63,041
14,660 20,070 14,900 5,520 55,150 67,381
21,610 14,545 13,435 1,540 51,130 54,732
18,475 10,780 9,865 3,050 42,170 47,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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