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African Clearing

511444547Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 70m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1301
+15
🇭🇰 Maya · Hong Kong SAR China
1222
+18
🇲🇽 Armenians · Mexico
1176
+20
🇹🇼 Bohemians · Taiwan
1152
+21
vs
🇳🇿 Poles · New Zealand
1351
-21
🇨🇦 Magyars · Canada
1313
-20
🇨🇦 Wei · Canada
1219
-17
🇨🇦 Hindustanis · Canada
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,820 12:05 16:54 54:01 ⛏ Fast Castle
40 2,804 13:29 28:25 52:13 ⚔ M@A Rush
37 2,619 14:42 20:19 48:28 ⛏ Fast Castle
33 2,307 14:55 23:09 36:00 ⚔ Scout Rush
32 2,256 12:48 21:55 68:16 ⚔ Scout Rush
26 1,805 13:48 17:45 42:04 ⛏ Fast Castle
26 1,844 13:52 23:18 38:24 ⛏ Fast Castle
19 1,332 12:13 17:04 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,620 20,358 6,875 3,255 99,108 127,701
35,910 21,418 21,040 5,350 83,718 103,934
38,325 16,384 14,945 6,150 75,804 80,986
23,920 21,295 21,200 2,730 69,145 74,435
27,535 25,601 12,325 2,850 68,311 72,890
24,985 25,780 10,980 1,900 63,645 75,597
23,110 18,619 7,620 2,910 52,259 54,764
17,750 20,929 6,225 2,035 46,939 55,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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