AoeStats
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African Clearing

511894626Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 62m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1295
+16
🇨🇳 Byzantines · China
1228
+18
🇬🇧 Varangians · United Kingdom
1182
+20
🇲🇽 Celts · Mexico
1136
+23
vs
🇲🇽 Cumans · Mexico
1301
-20
🇨🇴 Persians · Colombia
1301
-20
🇲🇽 Goths · Mexico
1275
-19
🇲🇽 Varangians · Mexico
1239
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,325 13:40 21:48 38:14 ⛏ Fast Castle
33 2,058 13:00 19:43 41:44 ⛏ Fast Castle
31 1,975 13:59 20:38 38:44 ⚔ Scout Rush
30 1,908 14:16 17:59 38:08 ⛏ Fast Castle
28 1,777 14:15 20:37 40:24 ⛏ Fast Castle
24 1,515 13:25 24:42 42:46 ⚔ Scout Rush
23 1,429 13:56 17:57 39:52 ⛏ Fast Castle
20 1,240 16:07 26:22 60:12 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
47,455 25,228 15,785 5,000 93,468 101,023
33,665 17,489 22,285 2,245 75,684 108,954
23,045 28,322 20,515 3,650 75,532 88,576
32,045 11,470 15,415 4,500 63,430 96,743
22,945 27,610 11,360 1,050 62,965 76,008
23,710 18,443 13,025 6,000 61,178 66,886
24,205 25,120 2,960 3,145 55,430 68,759
12,880 11,535 3,945 1,750 30,110 33,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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