AoeStats
← KiingAngelo

Arabia

511802427Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 74m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
941
+13
🇩🇪 Japanese · Germany
852
+16
vs
🇨🇿 Poles · Czechia
870
-15
🇨🇿 Persians · Czechia
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,263 10:59 23:38 46:20 ⚔ Archer Rush
25 1,842 10:49 24:12 44:10 ⚔ Scout Rush
17 1,252 10:55 52:41 74:11 ⚔ Drush
12 903 35:05 45:23 69:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,590 27,695 23,590 2,555 97,430 104,992
31,510 23,864 15,545 2,990 73,909 115,650
18,115 10,315 4,180 2,375 34,985 39,432
13,355 12,125 7,315 2,190 34,985 35,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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