AoeStats
← KiingAngelo

Arabia

511795237Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
889
+17
🇨🇱 Vietnamese · Chile
887
+17
vs
🇩🇪 Ethiopians · Germany
960
-19
🇩🇪 Magyars · Germany
867
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,499 10:30 22:47 36:12 ⚔ Archer Rush
30 1,334 9:38 18:15 34:24 ⛏ Fast Castle
30 1,371 13:30 22:28 — ⚔ Archer Rush
18 791 10:38 23:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,650 13,295 8,445 750 39,140 44,110
9,975 10,830 4,965 850 26,620 31,113
8,195 10,779 2,540 1,875 23,389 25,725
6,225 5,916 2,585 225 14,951 16,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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