AoeStats
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African Clearing

511897541Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 31m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1389
+13
🇲🇽 Mongols · Mexico
1357
+14
🇲🇽 Georgians · Mexico
1295
+17
🇺🇸 Malay · United States
1251
+19
vs
🇺🇸 Turks · United States
1414
-19
🇺🇸 Armenians · United States
1339
-17
🇺🇸 Mapuche · United States
1295
-15
🇮🇳 Chinese · India
1225
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 1,993 13:27 17:22 — ⛏ Fast Castle
56 1,774 12:43 22:16 — ⚔ Scouts into Skirms
48 1,521 13:40 19:25 — ⚔ Towers FC
37 1,173 14:05 18:55 — ⛏ Fast Castle
28 865 13:41 18:16 — ⛏ Fast Castle
24 739 13:02 17:30 — ⛏ Fast Castle
18 559 13:21 26:39 — ⚔ M@A Rush
16 489 14:11 19:41 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
6,125 7,135 3,865 205 17,330 18,137
5,775 5,117 2,215 550 13,657 13,920
5,450 4,263 1,165 1,625 12,503 13,120
5,865 4,396 1,125 425 11,811 13,926
3,900 3,842 1,485 1,705 10,932 11,545
4,980 3,745 960 975 10,660 10,517
3,500 2,409 370 850 7,129 7,404
2,850 2,703 1,100 350 7,003 6,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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