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Coastal Forest

511895986Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 48m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,882 11:40 25:50 47:38 ⚔ Archer Rush
26 1,289 11:47 15:25 30:42 ⛏ Fish Boom FC
20 986 12:36 18:06 36:07 ⛏ Fast Castle
16 784 13:24 28:11 41:13 ⛏ Fish Boom
14 692 11:31 22:36 37:19 ⚔ Towers FC
12 572 12:21 23:37 37:17 ⚔ Fish Boom into Towers
12 574 14:22 26:34 41:27 ⚔ Archer Rush
9 441 12:18 24:10 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,095 22,841 12,130 8,030 69,096 78,963
15,305 14,881 7,375 3,550 41,111 43,962
14,505 15,450 6,365 3,750 40,070 47,902
17,395 10,415 8,310 2,500 38,620 47,005
16,790 9,030 7,255 1,455 34,530 42,881
12,150 11,930 5,180 4,005 33,265 40,048
10,980 12,795 4,060 1,900 29,735 36,054
7,640 9,275 3,525 1,500 21,940 25,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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