AoeStats
← DG-ARIANO

Arabia

511870155Analyzed
3v3 RM · 13d ago on Oct 7, 2026· 8m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1043
+11
🇨🇴 Spanish · Colombia
879
+17
🇲🇽 Franks · Mexico
863
+18
vs
🇺🇸 Portuguese · United States
958
-17
🇲🇽 Maya · Mexico
958
-17
🇵🇪 Khmer · Peru
838
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 496 — — —
36 312 — — —
35 305 — — —
32 281 — — —
13 116 — — —
11 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 325 50 0 1,875 2,136
1,150 438 50 0 1,638 1,804
1,100 350 50 0 1,500 1,954
1,000 175 50 0 1,225 1,726
800 250 50 0 1,100 1,672
550 321 0 0 871 1,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.