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513833142Analyzed
4v4 RM · 5d ago on Oct 15, 2026· 73m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1401
+13
🇨🇭 Cumans · Switzerland
1398
+13
🇹🇷 Wei · Türkiye
1395
+13
🇨🇱 Georgians · Chile
1324
+17
vs
🇹🇼 Sicilians · Taiwan
1352
-15
🇨🇳 Wu · China
1336
-14
🇨🇳 Berbers · China
1331
-14
🇨🇴 Magyars · Colombia
1311
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,615 10:24 15:30 40:24 ⛏ Fast Castle
36 2,606 8:34 23:16 37:52 ⚔ Archer Rush
30 2,161 11:03 15:25 43:48 ⛏ Fast Castle
30 2,188 9:03 19:33 40:08 ⚔ Scout Rush
26 1,905 8:40 19:59 34:53 ⛏ Fast Castle
23 1,701 7:44 34:32 55:19 ⚔ Towers into Archers
21 1,560 9:42 — —
10 737 9:00 19:44 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
69,775 32,753 45,195 4,115 151,838 157,442
42,540 58,770 35,420 9,590 146,320 154,709
55,795 45,443 19,385 3,935 124,558 136,456
60,550 22,230 29,460 2,965 115,205 119,464
25,880 23,444 12,480 2,275 64,079 69,505
23,590 17,623 11,515 6,700 59,428 81,973
4,590 3,593 2,140 0 10,323 10,877
3,605 3,047 140 755 7,547 8,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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