AoeStats
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Black Forest

511595889Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 70m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1089
+16
🇹🇷 Danes · Türkiye
1077
+16
🇹🇷 Turks · Türkiye
1007
+19
vs
🇩🇪 Britons · Germany
1205
-21
🇩🇪 Persians · Germany
1093
-18
🇩🇪 Varangians · Germany
953
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 3,088 14:08 19:01 36:07 ⛏ Fish Boom FC
39 2,773 11:36 16:01 29:26 ⛏ Fish Boom FC
28 2,013 11:51 23:11 42:29 ⚔ Scout Rush
27 1,885 12:21 17:58 30:49 ⛏ Fast Castle
25 1,776 14:25 23:31 33:22 ⚔ Towers FC
17 1,196 16:58 35:21 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,125 49,478 30,805 5,975 134,383 178,262
49,855 41,861 22,480 3,615 117,811 128,326
53,345 30,455 28,120 3,100 115,020 124,868
39,175 23,920 38,645 2,950 104,690 124,801
34,230 36,093 6,885 3,730 80,938 88,758
24,570 13,883 11,415 2,955 52,823 71,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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