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MegaRandom

511587777Analyzed
4v4 RM · 10d ago on Oct 5, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1196
+9
🇩🇪 Magyars · Germany
1080
+13
🇩🇪 Portuguese · Germany
933
+20
🇩🇪 Byzantines · Germany
798
+25
vs
🇭🇰 Khmer · Hong Kong SAR China
1031
-17
🇭🇰 Hindustanis · Hong Kong SAR China
1026
-17
🇭🇰 Tatars · Hong Kong SAR China
1014
-17
🇨🇱 Burmese · Chile
989
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,972 9:43 19:35 35:20 ⚔ Archer Rush
55 2,949 9:22 20:33 38:32 ⚔ Scout Rush
31 1,669 9:36 22:12 41:52 ⚔ Scout Rush
27 1,467 10:38 19:58 35:42 ⚔ Scout Rush
24 1,319 12:03 24:18 37:11 ⛏ Fast Castle
17 939 11:52 17:59 38:06
15 832 15:05 24:12 —
10 538 11:47 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,875 22,379 13,340 3,680 60,274 83,018
18,400 21,267 17,600 1,600 58,867 60,884
24,290 15,545 16,145 2,525 58,505 63,987
23,225 18,790 10,330 2,550 54,895 70,557
18,900 14,885 11,225 1,500 46,510 53,641
15,985 15,822 12,875 950 45,632 65,919
20,130 4,979 940 100 26,149 32,746
4,725 5,300 3,810 1,000 14,835 18,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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