AoeStats
← Dasran

Nomad

511399448Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 67m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
1660
+12
🇺🇸 Turks · United States
1616
+14
🇨🇦 Cumans · Canada
1605
+15
🇦🇷 Dravidians · Argentina
1538
+17
vs
🇫🇮 Berbers · Finland
1698
-19
🇫🇮 Maya · Finland
1577
-15
🇫🇮 Mapuche · Finland
1513
-12
🇫🇮 Franks · Finland
1505
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,821 12:10 16:06 41:18 ⛏ Fish Boom FC
56 3,794 11:34 21:47 42:39 ⛏ Fish Boom into Fire Galleys FC
47 3,186 14:24 18:20 38:44 ⛏ Fish Boom FC into Fire Galleys
44 2,944 12:58 17:37 42:24 ⛏ Fish Boom FC
32 2,152 12:08 19:45 41:15 ⛏ Fish Boom FC
32 2,161 14:34 19:45 39:30 ⛏ Fish Boom FC
25 1,676 11:58 26:52 44:30 ⚔ Fish Boom into Towers FC
23 1,537 12:42 24:07 49:21 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
59,350 21,970 17,190 9,140 107,650 113,516
30,450 43,252 24,715 5,090 103,507 105,990
34,355 37,977 16,495 2,700 91,527 94,368
36,680 27,882 15,430 3,600 83,592 85,656
31,355 30,255 12,240 4,770 78,620 89,494
24,830 25,546 3,955 2,485 56,816 61,257
17,975 15,293 7,870 2,550 43,688 46,227
14,370 16,540 8,735 3,700 43,345 50,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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