AoeStats
← Dasran

African Clearing

511138360Analyzed
3v3 RM · 13d ago on Oct 3, 2026· 59m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1532
+20
🇺🇸 Japanese · United States
1468
+22
🇺🇸 Chinese · United States
1432
+25
vs
🇫🇮 Sicilians · Finland
1669
-24
🇫🇮 Italians · Finland
1636
-23
🇫🇮 Burgundians · Finland
1549
-20
Player eAPM Actions Feudal Castle Imperial Opening
80 4,760 14:41 18:42 42:19 ⛏ Fast Castle
48 2,857 11:44 23:11 38:01 ⚔ Scout Rush
44 2,614 12:06 16:23 39:32 ⛏ Fast Castle
40 2,362 14:31 18:53 40:53 ⛏ Fast Castle
36 2,105 12:27 22:56 36:56 ⚔ Scout Rush
36 2,121 11:26 21:45 36:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,020 31,652 13,130 3,050 77,852 87,934
36,940 13,622 24,145 2,500 77,207 83,712
17,625 30,290 17,720 8,900 74,535 76,731
24,835 24,775 14,955 5,470 70,035 76,307
29,085 23,843 9,645 4,400 66,973 79,994
24,970 20,774 13,145 4,135 63,024 66,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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