AoeStats
← Dasran

Nomad

511124213Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
1679
+10
🇫🇮 Vikings · Finland
1662
+11
🇫🇮 Turks · Finland
1642
+12
🇫🇮 Goths · Finland
1548
+16
vs
🇸🇪 Huns · Sweden
1607
-15
🇺🇸 Sicilians · United States
1565
-13
🇧🇷 Romans · Brazil
1517
-11
🇪🇸 Celts · Spain
1477
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 1,955 12:32 21:02 36:11 ⛏ Fish Boom into Galleys into Fire Galleys FC
42 1,596 13:57 19:41 — ⛏ Fish Boom FC
42 1,609 13:48 18:07 33:33 ⛏ Fish Boom FC into Galleys
34 1,272 12:02 21:02 33:35 ⛏ Fish Boom into Fire Galleys FC
30 1,126 13:34 23:43 37:22 ⛏ Fish Boom FC
28 1,074 12:25 19:32 — ⛏ Fish Boom FC
27 1,036 14:19 19:19 34:52 ⛏ Fish Boom FC
26 977 13:19 18:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,855 16,958 6,480 3,765 40,058 41,461
12,040 10,801 8,325 1,550 32,716 35,130
16,810 10,597 3,725 1,250 32,382 36,476
12,565 12,780 3,690 2,170 31,205 31,929
10,725 11,849 4,660 1,725 28,959 33,065
7,955 12,814 4,285 1,670 26,724 28,064
10,255 11,030 4,090 1,150 26,525 30,143
5,570 5,499 890 1,505 13,464 13,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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