AoeStats
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MegaRandom

511842846Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 66m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Georgians · Netherlands
862
+16
🇳🇱 Teutons · Netherlands
850
+17
🇳🇱 Khmer · Netherlands
837
+17
vs
🇦🇷 Bulgarians · Argentina
942
-20
🇦🇷 Mapuche · Argentina
833
-15
🇦🇷 Danes · Argentina
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,667 10:36 22:06 38:14
21 1,378 11:15 17:53 37:17 ⛏ Fish Boom FC
19 1,294 11:18 20:31 34:03 ⛏ Fish Boom FC
18 1,209 15:37 20:44 34:06 ⛏ Fish Boom FC
14 920 10:34 24:34 34:56 ⛏ Fish Boom
13 839 12:15 21:41 38:32 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,350 21,865 13,690 3,935 75,840 89,044
25,405 10,748 15,655 2,405 54,213 55,526
25,670 8,429 16,280 2,200 52,579 56,428
9,675 21,695 17,495 2,050 50,915 56,067
18,515 11,555 9,730 1,500 41,300 45,937
11,860 15,820 2,830 2,420 32,930 38,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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