AoeStats
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Lombardia

508343148Analyzed
4v4 RM · 27d ago on Sep 22, 2026· 58m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
🇦🇷 Teutons · Argentina
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Player eAPM Actions Feudal Castle Imperial Opening
21 1,198 12:06 20:33 34:25 ⛏ Fast Castle
19 1,105 10:46 15:15 31:19 ⛏ Fast Castle
17 980 12:03 22:17 37:30 ⛏ Fast Castle
17 982 10:24 18:17 35:03 ⛏ Fast Castle
14 813 12:11 21:29 34:14 ⚔ Scout Rush
12 683 10:33 18:20 33:36 ⛏ Fast Castle
10 602 10:57 19:52 36:12
8 441 9:57 19:15 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,585 11,829 22,470 3,100 68,984 89,424
27,515 19,075 9,655 2,550 58,795 79,827
13,475 19,170 14,765 4,275 51,685 82,940
22,545 14,578 10,870 1,730 49,723 69,092
19,260 12,663 10,540 2,240 44,703 49,471
14,250 15,750 12,770 1,565 44,335 45,382
17,440 8,500 4,275 1,430 31,645 37,845
11,445 6,940 4,080 750 23,215 26,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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