AoeStats
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MegaRandom

510876705Analyzed
2v2 RM · 17d ago on Oct 2, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
969
+12
🇹🇷 Burgundians · Türkiye
945
+13
vs
🇸🇪 Danes · Sweden
939
-14
🇸🇪 Aztecs · Sweden
842
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,157 8:52 16:49 35:33 ⛏ Fish Boom FC
40 1,980 10:01 14:27 35:51 ⛏ Fish Boom FC
28 1,348 10:45 17:57 — ⛏ Fast Castle
23 1,109 9:58 19:22 38:14 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,140 18,642 19,590 3,000 73,372 79,890
17,175 13,208 11,220 3,000 44,603 45,622
16,865 11,197 3,940 2,555 34,557 40,355
18,125 7,990 3,940 3,515 33,570 37,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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