AoeStats
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MegaRandom

511593290Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 65m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
1052
+15
🇨🇴 Khmer · Colombia
1019
+16
🇷🇺 Slavs · Russia
1012
+17
🇬🇧 Varangians · United Kingdom
970
+18
vs
🇩🇪 Muisca · Germany
1078
-18
🇩🇪 Danes · Germany
1036
-17
🇩🇪 Mongols · Germany
1033
-17
🇩🇪 Persians · Germany
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,597 11:28 17:32 38:57 ⛏ Fish Boom FC into Fire Galleys
34 2,214 12:41 19:21 36:02 ⛏ Fish Boom FC
31 1,993 11:52 18:10 31:27 ⛏ Fish Boom FC
24 1,576 13:01 18:16 30:59 ⛏ Fast Castle
20 1,323 14:12 23:35 34:41 ⛏ Fast Castle
19 1,206 11:22 24:00 41:54 ⛏ Fish Boom FC
19 1,253 12:25 17:58 35:56 ⚔ Fish Boom FC into Scouts
13 852 11:34 20:09 35:20 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
46,525 21,025 23,000 7,525 98,075 119,007
26,145 24,370 20,580 3,050 74,145 79,977
27,430 21,985 11,815 2,805 64,035 89,976
24,285 19,125 15,985 2,900 62,295 71,347
31,830 8,775 9,170 2,250 52,025 55,321
17,990 16,017 14,535 2,405 50,947 60,987
14,775 20,903 9,095 2,195 46,968 63,275
15,570 14,197 8,385 2,295 40,447 85,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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