AoeStats
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Black Forest

508691689Analyzed
3v3 RM · 28d ago on Sep 23, 2026· 45m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Saxons · Norway
944
+16
🇳🇴 Turks · Norway
904
+17
🇳🇴 Bohemians · Norway
893
+18
vs
🇪🇸 Georgians · Spain
987
-19
🇪🇸 Poles · Spain
931
-17
🇨🇿 Aztecs · Czechia
878
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,305 11:32 16:23 41:37 ⛏ Fast Castle
22 1,017 14:26 19:00 34:10 ⛏ Fast Castle
21 971 12:23 18:44 — ⛏ Fast Castle
17 790 13:11 20:02 37:47 ⚔ FC into Scouts
15 696 15:55 20:09 35:53 ⛏ Fast Castle
10 464 15:38 21:00 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,815 10,542 14,220 2,505 46,082 50,775
22,130 10,199 11,325 2,250 45,904 52,630
23,475 14,344 5,920 1,090 44,829 55,616
15,450 15,810 6,675 1,890 39,825 45,460
10,080 13,191 10,135 1,560 34,966 38,400
9,885 5,030 4,145 1,610 20,670 25,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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