AoeStats
← montormtr

Black Forest

509654812Analyzed
2v2 RM · 20d ago on Sep 27, 2026· 51m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1062
+12
🇳🇱 Chinese · Netherlands
1045
+13
vs
🇲🇽 Bohemians · Mexico
980
-12
🇲🇽 Huns · Mexico
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,792 11:45 16:19 29:07 ⛏ Fast Castle
34 1,784 17:24 31:51 43:26
10 523 17:47 33:03 — ⚔ Scout Rush
8 400 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,100 17,166 15,650 2,675 58,591 75,472
9,195 9,071 2,275 2,720 23,261 24,807
6,820 7,836 1,440 1,605 17,701 20,029
850 199 50 5 1,104 1,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.