AoeStats
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Black Forest

509646882Analyzed
3v3 RM · 19d ago on Sep 27, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1018
+15
🇹🇷 Persians · Türkiye
992
+16
🇹🇷 Poles · Türkiye
988
+18
vs
🇩🇪 Romans · Germany
1019
-17
🇲🇽 Britons · Mexico
996
-16
🇲🇽 Huns · Mexico
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,085 11:45 17:40 30:31 ⛏ Fast Castle
38 1,926 11:52 15:49 33:11 ⛏ Fast Castle
28 1,400 10:45 18:38 29:48 ⛏ Fast Castle
26 1,310 10:50 15:26 33:16 ⛏ Fast Castle
19 970 12:55 18:48 31:16 ⛏ Fast Castle
11 562 11:26 18:40 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,775 38,139 26,620 1,600 96,134 110,791
36,595 17,105 6,705 3,200 63,605 74,268
20,820 20,055 13,295 3,555 57,725 76,569
22,120 17,798 12,110 3,100 55,128 82,398
17,260 15,145 10,995 3,570 46,970 49,414
13,520 10,624 5,395 1,600 31,139 37,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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