AoeStats
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Arena

507745835Analyzed
3v3 RM · 15d ago on Sep 19, 2026· 57m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1151
+10
🇲🇽 Khmer · Mexico
877
+21
🇲🇽 Huns · Mexico
864
+23
vs
🇧🇪 Britons · Belgium
1075
-21
🇻🇳 Franks · Vietnam
981
-17
🇨🇳 Khmer · China
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,269 9:34 14:55 29:27 ⛏ Fast Castle
33 1,900 10:22 15:03 37:16 ⛏ Fast Castle
25 1,407 11:45 15:41 32:47 ⛏ Fast Castle
22 1,245 12:03 15:53 30:42 ⛏ Fast Castle
20 1,131 10:51 13:45 30:25 ⛏ Fast Castle
12 711 10:35 19:22 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,460 22,640 24,560 2,150 91,810 129,432
19,940 27,255 8,575 3,100 58,870 66,590
29,555 14,685 9,155 2,450 55,845 59,376
24,350 9,375 16,820 1,600 52,145 62,480
20,420 15,325 12,205 3,145 51,095 62,568
8,435 8,920 7,295 4,130 28,780 38,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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