AoeStats
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MegaRandom

507602290Analyzed
4v4 RM · 1mo ago on Sep 19, 2026· 65m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
911
+15
🇺🇦 Bengalis · Ukraine
882
+17
🇲🇽 Gurjaras · Mexico
859
+18
🇲🇽 Muisca · Mexico
846
+18
vs
🇫🇷 Portuguese · France
973
-21
🇫🇷 Britons · France
925
-18
🇺🇸 Japanese · United States
903
-17
🇫🇷 Ethiopians · France
783
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,674 12:59 20:31 36:57 ⛏ Fish Boom FC
41 2,650 14:00 29:51 45:00 ⚔ Fish Boom into Archers into Galleys
32 2,119 11:38 21:47 34:37 ⛏ Fish Boom FC
29 1,919 12:39 25:33 34:18 ⛏ Fish Boom FC
24 1,556 15:24 21:40 36:13 ⛏ Fish Boom FC
23 1,518 10:54 18:53 37:42 ⛏ Fish Boom FC
18 1,193 13:59 28:37 46:28 ⛏ Fish Boom
12 784 14:38 24:39 51:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,175 48,765 24,285 1,600 104,825 107,511
36,385 22,995 18,090 4,135 81,605 102,376
22,215 24,742 23,690 6,375 77,022 97,687
29,995 22,500 19,495 2,880 74,870 96,716
25,070 22,930 18,575 4,100 70,675 74,430
17,140 26,843 13,005 1,430 58,418 77,906
14,915 16,605 5,655 1,400 38,575 44,102
9,755 16,274 7,655 4,585 38,269 43,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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