AoeStats
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Arena

507377643Analyzed
3v3 RM · 29d ago on Sep 17, 2026· 68m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
958
+19
🇺🇸 Huns · United States
908
+21
🇧🇷 Franks · Brazil
847
+23
vs
🇨🇴 Khmer · Colombia
1402
-31
🇲🇽 Bohemians · Mexico
875
-16
🇲🇽 Huns · Mexico
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,357 10:04 12:59 27:37 ⛏ Fast Castle
35 2,389 9:56 16:12 28:42 ⛏ Fast Castle
26 1,785 10:47 15:51 31:07 ⛏ Fast Castle
17 1,165 14:30 20:01 32:39 ⛏ Fast Castle
13 911 10:33 17:24 38:35 ⛏ Fast Castle
11 732 13:26 19:14 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,435 61,470 27,715 1,770 164,390 165,193
62,385 25,095 30,530 4,100 122,110 137,449
43,375 17,775 29,835 2,250 93,235 106,520
26,600 28,580 16,965 4,420 76,565 94,005
21,855 33,575 17,605 3,315 76,350 81,060
32,020 22,100 11,540 3,055 68,715 73,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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