AoeStats
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Nomad

512281152Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 26m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
758
+11
🇺🇸 Vikings · United States
589
+36
🇺🇸 Burgundians · United States
535
+21
vs
🇺🇸 Japanese · United States
664
-18
🇨🇴 Huns · Colombia
650
-17
🇨🇴 Turks · Colombia
593
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 621 13:25 21:47 — ⛏ Fish Boom into Fire Galleys FC
20 533 16:22 — — ⛏ Fish Boom
12 311 18:33 — — ⛏ Fish Boom into Fire Galleys
10 257 20:46 — — ⚔ Drush
6 147 16:55 24:40 — ⚔ FC into Scouts
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,775 630 750 10,305 10,290
3,465 2,745 200 440 6,850 7,178
2,775 3,424 180 350 6,729 9,038
3,310 2,565 90 100 6,065 6,764
2,025 3,325 325 100 5,775 6,476
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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