AoeStats
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Coastal Forest

511443130Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 77m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
751
+17
🇳🇴 Huns · Norway
743
+26
🇲🇽 Chinese · Mexico
701
+19
🇧🇷 Sicilians · Brazil
666
+21
vs
🇺🇸 Franks · United States
933
-89
🇺🇸 Varangians · United States
782
-19
🇺🇸 Vikings · United States
696
-38
🇺🇸 Malay · United States
680
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,785 12:01 21:47 36:04 ⛏ Fast Castle
33 2,543 11:09 18:36 42:25 ⛏ Fish Boom FC
18 1,431 12:28 20:39 45:01 ⛏ Fish Boom FC
17 1,343 15:13 26:21 41:08 ⛏ Fish Boom FC
16 1,227 12:09 24:00 56:50 ⛏ Fast Castle
12 931 18:55 46:43 60:18 ⚔ M@A into Scouts
8 634 13:31 27:05 44:35 ⚔ Fish Boom FC into Scouts
5 422 15:10 20:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,875 20,693 20,490 6,450 83,508 89,814
34,700 18,125 23,985 2,435 79,245 81,021
31,965 11,505 23,520 3,550 70,540 74,860
31,350 13,240 17,280 4,350 66,220 75,691
24,530 15,436 15,165 2,155 57,286 62,426
16,180 6,645 7,110 1,300 31,235 39,076
12,375 6,335 5,810 1,300 25,820 26,549
5,375 3,415 720 1,300 10,810 13,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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